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See:
Description
Class Summary | |
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GLShaderUtils | |
Pipeline | A structure wrapping a set of three OpenGL shaders (a geometry shader, a vertex shader, and a fragment shader) into a complete rendering pipeline. |
Shader | A wrapper for an OpenGL geometry, vertex, or fragment shader. |
ShaderArg | A wrapper for a shader variable declared in an GLSL source file. |
ShaderSource |
Enum Summary | |
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ShaderArgInOut | |
ShaderArgQualifier | |
ShaderArgType | |
ShaderType |
Grammar for parsing GLSL files and programmatically identifying and setting uniform variables.
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