See: Description
Class | Description |
---|---|
GLShaderUtils | |
Pipeline |
A structure wrapping a set of three OpenGL shaders (a geometry
shader, a vertex shader, and a fragment shader) into a complete
rendering pipeline.
|
Shader |
A wrapper for an OpenGL geometry, vertex, or fragment shader.
|
ShaderArg |
A wrapper for a shader variable declared in an GLSL source file.
|
ShaderSource |
Enum | Description |
---|---|
ShaderArgInOut | |
ShaderArgQualifier | |
ShaderArgType | |
ShaderType |
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