public class TimeShadedPointPainter extends ShadedPointPainter
BYTES_PER_FLOAT, logger
Constructor and Description |
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TimeShadedPointPainter(Axis1D colorAxis,
Axis1D sizeAxis) |
TimeShadedPointPainter(Axis1D colorAxis,
Axis1D sizeAxis,
Pipeline pipeline) |
Modifier and Type | Method and Description |
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void |
displayTimeRange(double startTime,
double endTime)
Sets the selected range of times which will be displayed by this painter.
|
void |
displayTimeRange(Epoch epoch,
TimeStamp startTime,
TimeStamp endTime)
Sets the selected range of times which will be displayed by this painter.
|
void |
useColorAttribData(GLFloatBuffer attributeBuffer) |
void |
useSizeAttribData(GLFloatBuffer attributeBuffer) |
void |
useTimeAttribData(FloatBuffer attributeBuffer)
Assigns a time value to each point painted by the time painter.
|
void |
useVertexPositionData(GLFloatBuffer2D positionBuffer) |
dispose, paintTo, setConstantPointColor, setConstantPointSize, setDiscardAboveColor, setDiscardAboveSize, setDiscardBelowColor, setDiscardBelowSize, useColorScale, useConstantColor, useConstantSize, useSizeScale, useVariableColor, useVariableSize
isAlphaBlend, isLineSmooth, isPointSmooth, paintTo, setAlphaBlend, setLineSmooth, setPointSmooth
paintTo
dispose, isDisposed, isVisible, paintTo, setErrorHandling, setLookAndFeel, setVisible
public TimeShadedPointPainter(Axis1D colorAxis, Axis1D sizeAxis, Pipeline pipeline) throws IOException
IOException
public TimeShadedPointPainter(Axis1D colorAxis, Axis1D sizeAxis) throws IOException
IOException
public void displayTimeRange(Epoch epoch, TimeStamp startTime, TimeStamp endTime)
#useTimeAttribData(FloatBuffer)
.public void displayTimeRange(double startTime, double endTime)
Epoch#fromTimeStamp(TimeStamp)
.public void useTimeAttribData(FloatBuffer attributeBuffer)
public void useVertexPositionData(GLFloatBuffer2D positionBuffer)
useVertexPositionData
in class ShadedPointPainter
public void useColorAttribData(GLFloatBuffer attributeBuffer)
useColorAttribData
in class ShadedPointPainter
public void useSizeAttribData(GLFloatBuffer attributeBuffer)
useSizeAttribData
in class ShadedPointPainter
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