public class Pipeline extends Object
beginUse()
and endUse()
can be used in the
GlimpsePainter
paintTo()
method to turn on and off use of the Pipeline
.ShadedTexturePainter
Constructor and Description |
---|
Pipeline(String name,
Shader geom,
Shader vert,
Shader frag) |
public static final Pipeline empty
public String getName()
public boolean isLinked(javax.media.opengl.GL gl)
public void beginUse(javax.media.opengl.GL2 gl)
public void endUse(javax.media.opengl.GL2 gl)
public void dispose(javax.media.opengl.GLContext context)
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