Class GenericProjection
- java.lang.Object
-
- com.metsci.glimpse.core.support.projection.GenericProjection
-
- All Implemented Interfaces:
Projection
public class GenericProjection extends Object implements Projection
An alternative means of specifying a general projection. The cleanest method is to implement Projection (and possibly InvertibleProjection) and manually calculate the texture fraction and vertex coordinates for any given inputs. GenericProjection instead allows the vertices of the projection to be directly specified.- Author:
- ulman
-
-
Constructor Summary
Constructors Constructor Description GenericProjection(double[][] coordsX, double[][] coordsY)
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description int
getSizeX(int textureSizeX)
Returns the number of quads in the x direction that the array of data (the texture) should be broken into.int
getSizeY(int textureSizeY)
void
getVertexXY(double dataFractionX, double dataFractionY, float[] resultXY)
Given a position in a rectangular array of data (the texture), return the corresponding location in physical units.void
getVertexXYZ(double textureFractionX, double textureFractionY, float[] resultXYZ)
Given a position in a rectangular array of data (the texture), return the corresponding location in physical units.
-
-
-
Method Detail
-
getVertexXY
public void getVertexXY(double dataFractionX, double dataFractionY, float[] resultXY)
Description copied from interface:Projection
Given a position in a rectangular array of data (the texture), return the corresponding location in physical units. The position is given as relative coordinates, with 0.0 indicating the 0th data index and 1.0 indicating the last data index.This method computes the physical coordinate of the data at (textureFractionX, textureFractionY), and stores them in the resultXY output parameter.
- Specified by:
getVertexXY
in interfaceProjection
- Parameters:
dataFractionX
- a relative x index (from 0.0 to 1.0) into the data arraydataFractionY
- a relative y index (from 0.0 to 1.0) into the data arrayresultXY
- output parameter to be populated with physical coords of the data
-
getVertexXYZ
public void getVertexXYZ(double textureFractionX, double textureFractionY, float[] resultXYZ)
Description copied from interface:Projection
Given a position in a rectangular array of data (the texture), return the corresponding location in physical units. The position is given as relative coordinates, with 0.0 indicating the 0th data index and 1.0 indicating the last data index.This method computes the physical coordinate of the data at (textureFractionX, textureFractionY), and stores them in the resultXYZ output parameter.
Assigning z coordinates to vertices can be useful even for 2D graphics. For example, it can be used together with z-clipping to avoid rendering some facets.
- Specified by:
getVertexXYZ
in interfaceProjection
- Parameters:
textureFractionX
- a relative x index (from 0.0 to 1.0) into the data arraytextureFractionY
- a relative y index (from 0.0 to 1.0) into the data arrayresultXYZ
- output parameter to be populated with physical coords of the data
-
getSizeX
public int getSizeX(int textureSizeX)
Description copied from interface:Projection
Returns the number of quads in the x direction that the array of data (the texture) should be broken into. If the projection is linear in the x direction (for example, if the data/texture is simply being displayed on a rectangle) then only one quad is needed.For more complicated projections, the value returned essentially defines the granularity or resolution of the projection (since the projection will ultimately be approximated when displayed by drawing a set of small quads).
- Specified by:
getSizeX
in interfaceProjection
- Parameters:
textureSizeX
- the length of the data array (the texture) in the x direction- Returns:
- the number of quads in the x direction to draw
-
getSizeY
public int getSizeY(int textureSizeY)
- Specified by:
getSizeY
in interfaceProjection
- Parameters:
textureSizeY
- the length of the data array (the texture) in the y direction- Returns:
- the number of quads in the y direction to draw
- See Also:
Projection.getSizeX( int )
-
-